info post 🦴
age. 30
birthday. ???
sexuality. pansexual
marital status. single
occupation. necromancer, shop owner
current location. -
build. skinny
hair. ash blond
eyes. green
misc. mechanical right hand
father. Lord san Vander
sibling. older twin brothers, Felix and Maximilian
other. extended san Vander family
Now a shop owner specializing in curios, Edie moonlights as an osseo; a bone magician. A necromancer. Despite his talents in lesser magics, necromancy is both the one that pays best and the one that's the most illegal; he takes odd jobs that require a spot of body magic or bone reading, and he tries to keep it morally above board, at least. His curio shop is by the water; he calls it Lock & Quay.
Edie is fairly well-established in the circles he now runs in; people know his shop and his talents, and the fact that he's very obviously highborn in his manner is an open secret. It was rough going the first few years after he fled his family, but he's finally reached the point that he can stop looking over his shoulder for his family or the law. Now he looks over his shoulder for other criminals. So it goes.
extended history bullet points
weehoo
i shan't write the whole app for this info page.
- CAGEY / PRIDEFUL / RESENTFUL
you can read these traits. it's him.
He tries very hard to keep up a good-natured, amiable face - friendly and polite, neutral at worst - but sometimes he slips and lets the ugh come through.
Due to his right hand missing four fingers, he wears gloves in public at all times. Fewer questions. The prosthetic is fashioned out of metal and porcelain, and thanks to some magic juice, it can move almost as deftly as his original fingers. If he doesn't juice it up when he puts it on it won't do anything; it needs that magic kick to get started. Habitually, he fidgets with the prosthetic; his thumb is still flesh and blood, and so he rubs the metal parts of the fingers enough for them to show wear if he's taken off his glove. Sometimes when he's thinking he also clinks the bones he wears in his silk neck pouch, but people tend to find that off-putting, so he tries not to.
In terms of raw physical appearance, he's tallish and thin, with green eyes and ash blond hair. He likes to dress well but since looking too fancy in his current circumstances makes you a target, his style is subtler rather than ostentatious. Tailored, but not covered in decorations, etc. Layers preferred, with pockets. He also wears glasses.
cut for length
In Edie's world, magic is separated into lesser magics and higher magics; lesser magics are the more common types that are elemental in nature, while higher magics are more specialized and difficult. Typically, someone with a gift for magic will have a basic grasp of one or two of the lesser magics, and a single higher specialization.
Unfortunately, the higher magics are more closely scrutinized, and some of them are illegal!
To list them:
Lesser Magic
Earth/rock
Wind
Fire
Water/ice
Electricity
Higher Magic
Telepathy (and its highly illegal subset, Mind Control)
Physical Transformation
Necromancy (illegal)
Time Magic (highly, highly monitored)
Teleportation/telekinesis
Since Edie is a necromancer (secularly called an osseo, secularly and derogatorily called a bone thief), necromancy's specifics include using bones as a medium to: tell fortunes (nebulously crossing over with time magic), read the last moments of a deceased person/thing, summon ghosts, control corpses, and manipulate living flesh (separate from mind control as the victim is fully aware). Necromancy is considered unethical by the general populous, for plenty of reasons, and illegal due to the fact that a skilled necromancer by nature has use of bones, historically obtained through grave-robbing and thus punishable by law. Edie's bones are his own fingers, hence his prosthetic, but people still make comments about that kind of thing.
His own skillset specifically specializes in the "reading" aspect and the ability to control both living and dead flesh. He can't tell fortunes or summon ghosts. As for the lesser magics, he's decent at manipulating water/ice and fire.

quick n dirty world info
Saturn's moon Enceladus.
>HOW
Terraforming. Don't think too hard about it, it's sci-fi fantasy.
>WHEN ARE WE
Many Hundreds Of Years Hence
>WHAT HAPPENED TO EARTH
Nothing. It's still there and people still live on it.
>ENCELADUS CITIES
Terraformed but not in its entirety, Enceladus is peppered with domed cities designed to absorb as much sunlight as possible given the moon's distance from the sun and also the rest of the moon's ice being very reflective. The cities extend beneath the watery surface of the moon much in the way icebergs are bigger under the water.
On the surface or closer to it is where cities' most industrialized, functional services are; plants for converting sunlight and water movement into power, spaceports, crop farms, etc. The city Edie is from is called Basin City, but everyone who actually lives there calls it The Basin. In The Basin specifically, these "upper" areas are also where the criminal element is trying very hard to get a foothold, but as of yet has not managed anything permanent. Edie's shop is on the surface; his living quarters extend beneath.
The Basin is shaped like an upturned lightbulb more than a straight basin, with a narrower "opening" on the surface where its dome sits and an expansive "lower" part of the city. The underwater part of the city is not itself contained by another dome... entirely. The part of the city closest to the surface mouth is one large structure with different tiers within it, kind of like the inside of a cruise ship if it were city-sized. The extremely wealthy have vanity attachments to the big structure where their super-mansions are contained. The extremely poor live in much shoddier attachments, often repurposed from old maintenance areas and other places that were not intended for people to actually live in. The whole structure is held steady by a series of tethers, similar to large bridges, but again on a massive scale.
>BASIN LIFE
Like many other bodies this far out in the Solar System during this Many Years Hence era, Enceladus was originally a colony intended for resupply before deeper space flight missions. As the years passed, "resupply" became "commerce" became "merchant paradise," as more colonies were established elsewhere. The Basin is, as such, a very commercially-oriented place; capitalism is indeed king. Unlike its circling satellite station, Paragon, the moon provides ore that is the primary export that keeps the lights on. Much of the wealth in The Basin has been made from the mining industry, including that of Edie's family. Other such endeavors include shipbuilding and ore refinement.
The Basin's primary religion is nothing at all, but a few people follow the Temple of Ianke, an obscure order dedicated to a goddess of night and starlight. There is a physical Temple in The Basin, and the chapter receives a stipend from the local government as they are a religious body. A smattering of Earth religions are still practiced, but at an even lower rate than the Temple's presence.
The government in the city consists of a ruling council, elected every ten years.
The city is much larger than a typical Earth city, divided into tiers and districts within those tiers. A tier typically contains a residential district, entertainment district, business/commercial district, educational facilities, and a local government branch. The tiers generally conform to "themes," although not by law; one tier will cluster certain types of commerce or entertainment more than others. For example, one may find a theater on one tier, but seven different theaters in their own district on another. There is no formal distribution of what goes where.
>CRIME
There is a criminal underworld in the city, as in all cities. As the city is entrenched in capitalism, so isn't its criminal underbelly; the syndicates want to get a leg up on the city's primary exporting businesses in order to trade outside of the city. And with a literal pot full of wealthy business competitors existing together, the underworld also is often involved in the merchants' other favorite hobby besides making money: killing each other. Criminal activity will often involve the use of a magic-user, either to commit a crime or to investigate one without the "official channels" being involved. Edie is often called upon to investigate such crimes, although he has infrequently been asked to come and at least look threateningly necromantic during a shady deal or two. Sometimes, people ask him to take out a hit, but he politely turns those down.
>ENTERTAINMENT
It's The Future, digital access to entertainment is widely available, but Enceladus gets new Solar System media fairly late due to its distance from the entertainment hotspots of Earth and Mars. As a result, Local Theater is Enceladus' primary form of "new" entertainment. They also enjoy clubs, music, and trips to Paragon Station, if they can afford it.
>CLASS
Money is status down here. "Old money" families all carry the "san" part of their surname, such as Edie's family the san Vanders. Having a surname without the "san" is considered a mark of the middle/lower-middle class, and having no surname at all is a mark of lower class/poverty status. There exists a black market to forge identification papers to give one's family name an advantage; Edie using this in reverse to reinvent himself from a san Vander to a Horn is, of course, wildly uncommon.
There are some in the wealthiest upper echelon who do not have the "san" in their name; the "new money" of The Basin. This tier of the upper class is viewed as tolerable nuisances by the old money san-families and class traitors by the lower classes. Many of these people break into absurd wealth and then leave Enceladus for greener pastures.
>WAIT WHERE ARE THEY STEALING BONES FROM IF THIS PLACE IS MOSTLY WATER
The farms, baby.
>SO IT'S MOSTLY ILLEGAL BECAUSE IT MESSES WITH FOOD PRODUCTION
It's mostly illegal because it messes with food production.